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KembaraXtra-Computer Terms – ATM Forum:
The ATM Forum is an industry organization established in 1991 that includes hundreds of companies involved in communications and computing, along with government agencies and research institutions. Its purpose is to promote the development, standardization, and adoption of Asynchronous Transfer Mode technology for data communication.
The ATM Forum is an industry organization established in 1991 that includes hundreds of companies involved in communications and computing, along with government agencies and research institutions. Its purpose is to promote the development, standardization, and adoption of Asynchronous Transfer Mode technology for data communication.
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KembaraXtra-Computer Terms – ATM Adaptation Layer:
The ATM Adaptation Layer is the layer in an Asynchronous Transfer Mode network that acts as an intermediary between higher-level network services and lower-level ATM transmission processes. It converts different forms of data—such as audio, video, and data frames—into the fixed 48-byte payload format required for ATM cells.
The ATM Adaptation Layer is the layer in an Asynchronous Transfer Mode network that acts as an intermediary between higher-level network services and lower-level ATM transmission processes. It converts different forms of data—such as audio, video, and data frames—into the fixed 48-byte payload format required for ATM cells.
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KembaraXtra-Computer Terms – ATM:
ATM can refer to two different technologies. The first meaning is Asynchronous Transfer Mode, a high-speed network technology capable of transmitting different types of data such as voice, video, audio, and traditional data traffic in real time. In ATM networks, data is divided into fixed-size packets called cells, each containing 53 bytes—5 bytes of routing information and 48 bytes of actual data. These cells are transmitted across the network at speeds ranging from 1.5 Mbps to 622 Mbps and are reassembled at the destination. ATM technology supports efficient use of network resources by allowing cells from different users to be transmitted asynchronously.
The second meaning of ATM is Automated Teller Machine, a specialized banking terminal that allows customers to perform financial transactions such as withdrawing cash, depositing money, or checking account balances without the need for a bank teller.
ATM can refer to two different technologies. The first meaning is Asynchronous Transfer Mode, a high-speed network technology capable of transmitting different types of data such as voice, video, audio, and traditional data traffic in real time. In ATM networks, data is divided into fixed-size packets called cells, each containing 53 bytes—5 bytes of routing information and 48 bytes of actual data. These cells are transmitted across the network at speeds ranging from 1.5 Mbps to 622 Mbps and are reassembled at the destination. ATM technology supports efficient use of network resources by allowing cells from different users to be transmitted asynchronously.
The second meaning of ATM is Automated Teller Machine, a specialized banking terminal that allows customers to perform financial transactions such as withdrawing cash, depositing money, or checking account balances without the need for a bank teller.
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KembaraXtra-Computer Terms – Athlon:
Athlon is a family of x86-compatible processors introduced by Advanced Micro Devices (AMD) in 1999 as the successor to the AMD-K6 processor line. Designed to compete with high-performance Intel Pentium III processors, the Athlon processor contains over 22 million transistors and features a fully pipelined, superscalar floating-point engine that improves performance for graphics, multimedia applications, streaming media, and computer games. It uses a 200-MHz system bus and includes a 128-KB Level-1 cache, while supporting up to 8 MB of Level-2 cache. Early Athlon processors operated at speeds from 500 MHz to 650 MHz, with later versions reaching 800 MHz and beyond. The processor supports 32-bit programs and is compatible with several operating systems including Microsoft Windows, Linux, OS/2 Warp, and NetWare.
Athlon is a family of x86-compatible processors introduced by Advanced Micro Devices (AMD) in 1999 as the successor to the AMD-K6 processor line. Designed to compete with high-performance Intel Pentium III processors, the Athlon processor contains over 22 million transistors and features a fully pipelined, superscalar floating-point engine that improves performance for graphics, multimedia applications, streaming media, and computer games. It uses a 200-MHz system bus and includes a 128-KB Level-1 cache, while supporting up to 8 MB of Level-2 cache. Early Athlon processors operated at speeds from 500 MHz to 650 MHz, with later versions reaching 800 MHz and beyond. The processor supports 32-bit programs and is compatible with several operating systems including Microsoft Windows, Linux, OS/2 Warp, and NetWare.
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KembaraXtra-Computer Terms – ATDT:
ATDT stands for Attention Dial Tone. It is a modem command used in Hayes and Hayes-compatible modems to initiate touch-tone dialing when calling a telephone number. Touch-tone dialing sends numeric signals as audio tones and is faster and more commonly used than pulse dialing.
ATDT stands for Attention Dial Tone. It is a modem command used in Hayes and Hayes-compatible modems to initiate touch-tone dialing when calling a telephone number. Touch-tone dialing sends numeric signals as audio tones and is faster and more commonly used than pulse dialing.
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KembaraXtra-Computer Terms – AT bus:
The AT bus is the electrical communication pathway used in IBM AT computers and compatible systems to connect the motherboard with peripheral devices such as expansion cards. It functions as a data channel that allows components within the computer to exchange information efficiently. The AT bus was an improvement over the earlier PC bus because it supports 16-bit data transfers, enabling more data to be transmitted at one time compared to the 8-bit capability of the original PC bus. Because it allows additional hardware devices to be connected to the computer system, the AT bus is also commonly referred to as an expansion bus.
The AT bus is the electrical communication pathway used in IBM AT computers and compatible systems to connect the motherboard with peripheral devices such as expansion cards. It functions as a data channel that allows components within the computer to exchange information efficiently. The AT bus was an improvement over the earlier PC bus because it supports 16-bit data transfers, enabling more data to be transmitted at one time compared to the 8-bit capability of the original PC bus. Because it allows additional hardware devices to be connected to the computer system, the AT bus is also commonly referred to as an expansion bus.
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KembaraXtra-Computer Terms – ATA/IDE hard disk drive:
- ATA and IDE refer to the same disk drive technology.
- Designed to integrate the disk controller directly onto the drive.
- Eliminates the need for a separate controller card.
- Reduces hardware costs and simplifies system design.
- Makes firmware management easier and improves system efficiency.
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KembaraXtra-Computer Terms – ATA hard disk drive card:
- Expansion card used to control and communicate with an ATA hard disk drive.
- Provides the interface between the computer system and the ATA drive.
- Usually designed as an ISA expansion card for installation on the motherboard.
- Allows the system to send commands and transfer data to the disk drive.
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KembaraXtra-Computer Terms – attract mode:
Attract mode is a feature commonly used in commercial arcade games to display animations, demonstrations, or gameplay sequences when the machine is not actively being played. When no coin has been inserted and the game is idle, the screen cycles through various visual displays intended to attract the attention of potential players. These displays may demonstrate how the game works, show highlights of gameplay, or explain basic rules. In addition to drawing interest from people nearby, attract mode also helps prevent screen burn-in on older display technologies by constantly changing the images shown on the screen instead of leaving a static image displayed for long periods.
Attract mode is a feature commonly used in commercial arcade games to display animations, demonstrations, or gameplay sequences when the machine is not actively being played. When no coin has been inserted and the game is idle, the screen cycles through various visual displays intended to attract the attention of potential players. These displays may demonstrate how the game works, show highlights of gameplay, or explain basic rules. In addition to drawing interest from people nearby, attract mode also helps prevent screen burn-in on older display technologies by constantly changing the images shown on the screen instead of leaving a static image displayed for long periods.
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KembaraXtra-Computer Terms – atto-:
Atto- is a metric prefix used in scientific and technical measurement to represent the value of 10^{-18}, which is one quintillionth of a unit. This extremely small measurement unit is commonly used in fields such as computing, physics, and nanotechnology when describing very small quantities, such as extremely short time intervals or very small electrical measurements.
Atto- is a metric prefix used in scientific and technical measurement to represent the value of 10^{-18}, which is one quintillionth of a unit. This extremely small measurement unit is commonly used in fields such as computing, physics, and nanotechnology when describing very small quantities, such as extremely short time intervals or very small electrical measurements.